All
Situations
add a new Situation
Hide
All
All
Probes
all
all
add a new Cell
But they are relatively domain specific. They do not always translate well to more general complex and emergent situations.
quick comment with rating
Brainstorming - not enough structure
Project planning - too much structure
For many of us, the level of uncertainty and ambiguity inherent in many complex and emergent situations makes us uncomfortable. Under these circumstances, we tend to revert to what is familiar to us or what has worked in the past - our biases.
Feedback loops can be positive (reinforcing) or negative (constraining). Sometimes these are called virtuous or vicious cycles.
Often the impact of feedback loops follow and 'S' curve. There impact is very small initially (and difficult to observe) and can rise exponentially once they take hold (which is by no means guaranteed).
This the most fundamental requirement for navigating complex systems
Unintended consequences are not necessarily bad. Some are positive and should be incorporated in the design. Even if they are negative, they are a learning opportunity - they tell you something that you didn't anticipate about the behaviour of the system.
The potential for unintended negative consequences is one reason why we should often focus initially on low risk experiments in complex and emergent situations.
Working in complex and emergent situations
The is primarily an example Situation. It explores what is required for a team to make progress in complex situations.
Select the Group members to remove:
The is primarily an example Situation. It explores what is required for a team to make progress in complex situations.
Or implicit decisions may be incorporated that are far from certain